
I really would like to see publishers release a game that's bad yet innovative, then continue with a sequel that has improved on all the mechanics that were bad, rather than dropping it because it was a risky move that didn't make enough money. There's barely any identity in so many games I start to get memories of playing them mixed up because they're all so similar. Games being unique is what's missing the most from mainstream games. How about this - see how many games you can name off the top of your head when you think of "open-world action, optional stealth elements, crafting mechanics, skill tree"?



Click to expand.It's kind of the problem I'm sort of seeing with AAA games - I get that publishers order features from popular games to be put in their games too for mass appeal, but it feels so excessive these days that all AAA games feel like they're becoming the exact same game.
